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	<title>Eidos Interactive Archives - Big Boaby Gaming</title>
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	<title>Eidos Interactive Archives - Big Boaby Gaming</title>
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		<title>Deus Ex: The Fall</title>
		<link>https://bigboabygaming.site/deus-ex-the-fall/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 07 Feb 2024 12:00:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7th Console Generation]]></category>
		<category><![CDATA[Bargain Bin Games]]></category>
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		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">https://bigboabygaming.site/?p=171</guid>

					<description><![CDATA[<p>TL;DR - Deus Ex: The Fall is an ambitious but deeply flawed mobile game, now brought to PC. Those desperately looking for Deus Ex: Human Revolution will find it here, albeit with a ton of caveats</p>
<p>The post <a href="https://bigboabygaming.site/deus-ex-the-fall/">Deus Ex: The Fall</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
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<p class="has-text-align-center"><strong>TL;DR &#8211; </strong>Deus Ex: The Fall is a much maligned mobile phone spin-off of Deus Ex: Human Revolution that serves as a prequel to one of the best WRPG&#8217;s of the 7th console generation. Much like Mass Effect: Infiltrator, Deus Ex: The Fall serves as a poor example of the series in large part due to the limitations imposed on the gameplay by the fact that it was limited to a touch screen interface. Now that it&#8217;s been liberated, the game can stand (or fall) on it&#8217;s own merits which are unfortunately fairly slim. While it&#8217;s an ambitious project and not <em>terrible</em>, the facial animations are poor, the game is very short and it&#8217;s generally not worth worrying about for those who &#8220;missed out&#8221; on it. With that being said, I still had a decent experience with the game due to it&#8217;s bargain-bin pricing and the fact that it&#8217;s an ambitious attempt at porting the series to mobile devices. It actually has <em>most</em> of the content you&#8217;d expect, but a few significant issues such as the unresolved cliff-hanger and lousy AI kneecap the game. As such I&#8217;d give it a tepid recommendation if you <em>really</em> liked Deus Ex: Human Revolution or are morbidly curious, while encouraging everyone else to skip Deus Ex: The Fall and stick with the rest of the series instead.</p>



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<p class="has-text-align-center"><strong>Quick Note &#8211; </strong>While this game <em>was</em> initially designed for Android and iOS, it&#8217;s only available on PC as of 2018. No console ports were ever released.</p>



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<p class="has-text-align-center">Considering the rough-and-tumble reputation that Deus Ex: The Fall received in the brief period of time in which it was relevant, you&#8217;d be forgiven for asking why I even bothered paying for it. Of course as my 5 (count em, FIVE) subscribers know I obviously didn&#8217;t pay any significant money for the game and it cost me around 150 pennies, but still. I could&#8217;ve bought a sausage roll, or a can of Stella Artois or something instead of what is widely considered to be the worst Deus Ex game &#8211; much to the relief of Invisible War. As ever my morbid curiosity got the better of me, as I have memories of trying Mass Effect: Infiltrator on my Gen 1 iPad back in the day and I just couldn&#8217;t get past the recurring idea that <em>maybe</em> those Android and iOS games from the 7th generation would&#8217;ve been fine with a normal control scheme. DE:TF kind of supports my theory, as once you play it on PC (which is now the only option!) it&#8217;s not a bad game. In fact if I were the type to dish out scores I&#8217;d give it a 6 because I was genuinely disappointed that it abruptly ended after a mere 4 hours of gameplay. Sure 6/10 isn&#8217;t a great score, but Deus Ex: The Fall is a valiant attempt at porting a great game to a lousy platform (sorry mobile gamers) and it largely succeeds, with a couple of big fat caveats.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/20231228184746_1.jpg?w=640" alt="" class="wp-image-2350"/><figcaption class="wp-element-caption">&#8220;Room for one more?&#8221;</figcaption></figure>
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<p class="has-text-align-center">Before diving into the issues though, I think it&#8217;s important to consider what&#8217;s actually been carried over largely intact. The core gameplay of Deus Ex: Human Revolution and Mankind Divided has been ported over, with a decently sized weapon roster, fully functional weapon upgrades, levels that have multiple routes through them, unlockable augmentation upgrades that enable further routes and the lethal/non-lethal split for combat encounters. The game also retains the dialogue system and it&#8217;s associated upgrade, alongside e-books, a fully working port of the hacking mini-game and decent stealth gameplay. Of course there are some limitations such as some missing augmentation upgrades, smaller levels, less multi-choice dialogues and the like but the core systems are largely here and immediately identifiable. So if the <em>core systems</em> are fine, what&#8217;s wrong with DE:TF? Surely we should all be DTF (Down To Forgive) an ambitious and affordable game that successfully carries across most of the gameplay systems to a weaker platform of systems.</p>



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<figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/20231228204944_1.jpg?w=640" alt="" class="wp-image-2355" style="width:1024px;height:auto"/><figcaption class="wp-element-caption"><a href="https://www.youtube.com/watch?v=cl1JnBvWiaE" target="_blank" rel="noreferrer noopener">Engineer gaming</a> now on iOS and Android</figcaption></figure>
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<p class="has-text-align-center">Well the first and most forgivable of the game&#8217;s issues would be the graphical limitations that come from it being designed first and foremost for mobile platforms over a condensed development cycle of only a year. While the game generally looks <em>fine</em>, it&#8217;s pared back significantly from it&#8217;s bigger brethren and the most noticeable cut back has been to the facial animations, with hair and eyes looking particularly janky. A considerably larger issue with the game that&#8217;s very quickly made apparent is how small each area is, from the single over-world hub that&#8217;s split into 5 areas and multiple buildings each with 0 overlap, to each of those various buildings that often feature multiple floors that are again split up by loading screens. This wouldn&#8217;t be an issue, <em>but</em> these areas have distinct AI and as such if you&#8217;re alerted in a building you can often just sprint past every enemy and then enter the next area. Alternatively if you take the stealthy route, you&#8217;ll often only have to deal with between 4 to 8 enemies between each loading screen. Sure the game remembers if you took down or avoided the enemies, to the point of even saving their alert status but it&#8217;s still a significant limitation. On the subject of the AI, it&#8217;s <em>really terrible</em> and has myriad issues. The stealth detection system doesn&#8217;t quite work right half the time and enemies manage to be both blind and surprisingly aware at the same time. Even if you&#8217;ve been detected though, the enemy is incredibly stupid and can often by tricked by simply moving slightly or even just remaining totally still on various occasions.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/20231228190315_1.jpg?w=640" alt="" class="wp-image-2353"/><figcaption class="wp-element-caption">&#8220;She insulted my <em>sick</em> haircut, can you IMAGINE?&#8221;</figcaption></figure>
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<p class="has-text-align-center">Perhaps the biggest problem faced by the game though is that it&#8217;s both incredibly short, with a run-time between 3 and 5 or maybe 6 hours for completionists. Short games have their place of course, but the real spoiler for Deus Ex: The Fall is that it ends on a totally unresolved cliff-hanger with a vague &#8220;TO BE CONTINUED&#8221; which comes almost as a bit of a shock. There&#8217;s even a warning that <em>you won&#8217;t be able to finish any side quests in Hub #1 if you proceed</em> which is true because the entire game just ends with a short cut-scene. The promise of a whole new batch of quests, essentially entire narrative and even a subplot featuring a nemesis from our protagonist&#8217;s recent past all end up going nowhere. To this day if you boot up the game there&#8217;s still an option for &#8220;additional content&#8221; on the title screen which when opened promises more content coming soon, even though it never will. So while the plot and characters are decent and make use of a rich setting, it never really gets to go anywhere and indeed will <em>never</em> go anywhere. You&#8217;re left with the first third of a potential game and everything, from the balancing to the story has been crafted with the intention that there will be considerably more content than what actually got made.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/20231228213725_1.jpg?w=640" alt="" class="wp-image-2351"/><figcaption class="wp-element-caption">The game is set during the year 2027, so they&#8217;re running out of time&#8230;</figcaption></figure>
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<p class="has-text-align-center">There are some other weird little niggles with the game that belie it&#8217;s roots as a mobile game, such as the fact that enemy &#8220;corpses&#8221; begin to disintegrate around 10 seconds after they &#8220;die&#8221; whether they&#8217;ve been taken down in a lethal or non-lethal fashion. This means that there&#8217;s no risk to having enemies be woken up by their colleagues, while non-lethal takedowns still give more XP so you get the reward without much of the risk. There&#8217;s also an in-game store, which is accessible from anywhere at any time via the menu and which enables you to buy basically anything. I can only assume the iOS/Android versions let you buy things with <strong>REAL MONEY</strong> but in the PC version it basically means that at any point you can just some more ammo, or an EMP grenade or whatever. You&#8217;re never really short of cash either, unless you&#8217;re aiming for the big ticket items so resource management isn&#8217;t much of a concern. As previously stated though the game was clearly balanced around having 3 separate acts, so I don&#8217;t think it&#8217;s possible to gain <em>every</em> unlock or item within the relatively small world of DE:TF. Finally it should probably be mentioned that the game has barely any enemy variety, you&#8217;ve got guards, guards with shotguns, guards with assault rifles, some rare robots (I counted 3), <em>two</em> turrets and a type of guard that goes invisible when they spot you. Oh and there&#8217;s a big boss robot. So basically 98% of the time you&#8217;re up against normal guys who have crap AI and anyone you knock out melts into pixels shortly after &#8220;death&#8221;. So it&#8217;s a pretty easy game, with the only real risk being that you could get caught while reading an in-game book as doing this doesn&#8217;t pause the game.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/20231228191615_1.jpg?w=640" alt="" class="wp-image-2361"/><figcaption class="wp-element-caption">&#8220;Ayy Essay check out my POWER STANCE&#8221;</figcaption></figure>
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<p class="has-text-align-center">In conclusion then Deus Ex: The Fall is an ambitious game, that ports over all the core systems while botching the execution in various ways. It has a good story that abruptly ends a third of the way in, decent graphics that are let down by some poor posing and details, adequate combat that&#8217;s let down by poor enemy AI and variety, and so on. There are some decent story beats and the occasional cool moment, so I can&#8217;t be too mean on the game especially as it was made by a small team with a tight schedule for platforms with limited power. In fact the resulting game in the form of DE:TF is actually pretty impressive considering they gave about a dozen people a year to bash this out. Unfortunately though it&#8217;s hard to recommend, especially at it&#8217;s normal price because it&#8217;s just not finished. In spite of my inability to recommend the game however, I still had some fun with it and with the right mindset towards bargain bin gaming I&#8217;d say this is one to considering giving a shot. It&#8217;s nowhere as good as the main games, but of course it bloody isn&#8217;t. Most people will get this in a Deus Ex franchise bundle, and once you&#8217;ve played the bigger games this one is a fun little diversion. If you haven&#8217;t played the rest of the series, or take a dim view on deeply flawed games then obviously give this one a pass. But I personally have played <em>much</em> worse games, some of which I&#8217;ve even &#8220;reviewed&#8221;!</p>
<p>The post <a href="https://bigboabygaming.site/deus-ex-the-fall/">Deus Ex: The Fall</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
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