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	<title>Puzzle Games Archives - Big Boaby Gaming</title>
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	<description>Irreverent reviews from an irrelevant source</description>
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	<title>Puzzle Games Archives - Big Boaby Gaming</title>
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		<title>Quantum Conundrum</title>
		<link>https://bigboabygaming.site/quantum-conundrum/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 17 Jul 2024 12:00:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3D Platformer]]></category>
		<category><![CDATA[7th Console Generation]]></category>
		<category><![CDATA[Airtight Games]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://bigboabygaming.site/?p=675</guid>

					<description><![CDATA[<p>TL;DR &#8211; Quantum Conundrum is an alright little puzzle game, albeit one that I feel has been a little overrated. Since it came out, it&#8217;s held pretty decent reviews and general community feeling as one of the better attempts to dethrone Portal. Yet unlike Portal, I feel like Quantum Conundrum is a platformer first and [&#8230;]</p>
<p>The post <a href="https://bigboabygaming.site/quantum-conundrum/">Quantum Conundrum</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class=""><strong>TL;DR &#8211; </strong>Quantum Conundrum is an alright little puzzle game, albeit one that I feel has been a little overrated. Since it came out, it&#8217;s held <a href="https://www.metacritic.com/game/quantum-conundrum/critic-reviews/?platform=playstation-3" target="_blank" rel="noreferrer noopener">pretty decent reviews</a> and <a href="https://store.steampowered.com/app/200010/Quantum_Conundrum/" target="_blank" rel="noreferrer noopener">general community feeling</a> as one of the better attempts to dethrone Portal. Yet unlike Portal, I feel like Quantum Conundrum is a platformer first and a puzzle game second. That&#8217;s not to say there aren&#8217;t any nice puzzles, but generally speaking it&#8217;s a longer game with a lot of precision platforming and some occasional puzzle sections. Fortunately the controls are pretty solid and the other aspects of the game like the visuals and the characters (well, character) have been implemented well. With that being said, I&#8217;m not sure if I would recommend Quantum Conundrum. If you&#8217;re really looking for a puzzle platformer then sure, go ahead. But for everyone else I would probably skip it.</p>



<p class="">Before starting this review, I&#8217;ll just confess that Quantum Conundrum had been sitting in my backlog for around a decade before I finally got around to playing it. I actually first got it via PlayStation Plus way back in February 2013, where it sat on my PS3 until I moved onto the PS4 around 5 years later. While I don&#8217;t have PlayStation Plus any more, I did grab the game in a Steam Sale years ago and for some reason thought Spring 2024 was the time to actually play the damn thing. After doing so, I can kind of see why it was semi-popular at the time of it&#8217;s release. Although in all honesty, I found it a bit disappointing at least until I got to Act 3. You see the game is split into three acts, and the first is a bit boring (essentially the tutorial stage) and the second act is honestly a tad tedious. As a consequence, I found the game doesn&#8217;t really get going until you&#8217;re more than halfway through it. One of the reasons for this is the simple fact that Quantum Conundrum relies on the player manipulating 4 alternative versions of reality (only one can be active at a time) and you don&#8217;t get access to all 4 of them until&#8230; the last act. Now you might think the second act would be better than the first one, but honestly it just drags because so much of it is dedicating to faffing around with the third element.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="640" height="360" src="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?resize=640%2C360&#038;ssl=1" alt="" class="wp-image-676" srcset="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?resize=1280%2C720&amp;ssl=1 1280w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173258_1.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption class="wp-element-caption">Jumping on tables is&#8230; kind of a puzzle I guess?</figcaption></figure>
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<p class="">I guess at this stage I should explain what the four elements are. You&#8217;ve got the ability to make everything low weight, everything very heavy, to make time go really slowly and the ability to reverse the gravity of objects. For the low weight (or the &#8220;fluffy&#8221; dimension) one, it lets you pick up and throw objects that would otherwise be too heavy. The heavy dimension makes it so that smaller objects can smash through barriers and ensures that all objects can resist lasers (which are surprisingly prevalent). While the last two are fairly self-explanatory. Combining these various abilities together can result in some fun little brain-teasers, although as mentioned you only get all four towards the end of the game. As a result, most of the early puzzles are&#8230; pretty straight forward as you want to make objects light to move them and then make them heavy to let you get past barriers, windy areas and the like. Indeed I think it&#8217;s fair to say that a surprising amount of the puzzles in Quantum Conundrum revolve around making something light so that you can throw it and then ride the thrown object to where you need to go. This is why I consider it more of a platformer than a puzzle game. There are some more unique puzzles in the game, but the majority revolve around making things light and throwing them, or making things heavy so you can get them in the right spot. In the second act, you then need to slow down time to make sure you can ride/move them properly.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" width="640" height="360" src="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?resize=640%2C360&#038;ssl=1" alt="" class="wp-image-677" srcset="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?resize=1280%2C720&amp;ssl=1 1280w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430180445_1.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption class="wp-element-caption">Using gravity to move a little box between obstacles was cool though</figcaption></figure>
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<p class="">Now to be fair, this isn&#8217;t the entire depth of the game. Quantum Conundrum does also require you to think about the momentum of various objects, to ensure that they can move fast enough to achieve your goals. With that being said, because the game has such a focus on momentum and throwing objects, it does also have a surprisingly high demand for precision platforming. Most of the time you die, is because you failed to achieve a jump correctly or switch elements at the exact right time. Failure with the puzzles won&#8217;t result in death, it&#8217;ll just lead you to stand there going &#8220;huh&#8221; for a while. I guess it&#8217;s worth pointing out that I thought the game wasn&#8217;t too challenging, either with the platforming or the puzzles. I think I got stuck two times throughout the whole 8 hour experience, and outside of one or two slightly pedantic platforming sections it generally wasn&#8217;t too bad.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" width="640" height="360" src="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?resize=640%2C360&#038;ssl=1" alt="" class="wp-image-678" srcset="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?resize=1280%2C720&amp;ssl=1 1280w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240427220203_1.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption class="wp-element-caption">Spoiler alert: This dog keeps getting longer throughout the game</figcaption></figure>
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<p class="">In terms of other content, the game has a few collectibles for you to hunt for. There are blueprints that unlock the four abilities mentioned above, but in the general hub world. Then there are a series of collectible doodads that don&#8217;t add much to the game really, but hunting for them can add a bit of extra playtime for the more enthusiast players. Some of these require a creative approach to grab, so they&#8217;re not just a case of hidden little things tucked away. Which is good. Finally the game has a par-time for each stage, alongside two other ways of tracking whether or not you did a good job. The first is that it tracks whether you were able to complete a stage without dying. The second is that it tracks how many times you activate your abilities, with the aim being to have a number of uses below a set amount. This equivalent to a score tracking system is a good way of adding a bit of extra content for the 100% completionist headbangers, although most casual players probably didn&#8217;t care. I certainly know I didn&#8217;t!</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" width="640" height="360" src="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?resize=640%2C360&#038;ssl=1" alt="" class="wp-image-679" srcset="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?resize=1280%2C720&amp;ssl=1 1280w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430173934_1.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption class="wp-element-caption">Get hit by one of these lasers? Enjoy not getting 100% <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></figcaption></figure>
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<p class="">And that&#8217;s about it in terms of what you get in the game, although as this was an indie release I think 8 hours + 100% completion chasing is honestly pretty fair. The game is much longer than Portal 1 was and while I don&#8217;t think it was as good, I certainly can&#8217;t complain about the amount of content you got for such a cheap little game. In terms of the rest of the production value, it&#8217;s actually pretty solid for a low budget 7th console generation game. There&#8217;s only one character with any dialogue, but he&#8217;s relatively entertaining and while not as aggressively rude as Glados is still a fun addition to the game. The game does make a big deal of how he provides hints for puzzles, but I often found the things he says were either super obvious or relatively cryptic. I guess it depends on whether you&#8217;ve figured out or not, but still. As for the visuals they&#8217;re decent, nothing that will blow your mind but the game has a slightly cartoonish graphic style that has aged gracefully and is appropriate to the setting. Finally the sound track is alright, again nothing special but the game&#8217;s general soundscape is fine.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" width="640" height="360" src="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?resize=640%2C360&#038;ssl=1" alt="" class="wp-image-680" srcset="https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?resize=1280%2C720&amp;ssl=1 1280w, https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/05/20240430194501_1.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption class="wp-element-caption">F&#8217;s in the chat gamers :'(</figcaption></figure>
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<p class="">So in conclusion then, Quantum Conundrum is a perfectly pleasant game albeit one that leans more towards being a platformer with puzzles than a puzzle game with some platforming. Depending on your expectations and preferences, this will either be a good thing or a bad thing. For me it was a bit of a disappointment, as I was hoping for a true competitor to Portal rather than a platforming game with some head-scratching moments. With that being said, I think my verdict is highly subjective and arguably not entirely fair. The game here is pretty solid and has no obvious flaws, it was just staggered too much for my taste. I think if the first Act had introduced all of the abilities and the rest of the game made use of them all, this would&#8217;ve been a great game. As it stands it&#8217;s an alright experience, but one that I probably wouldn&#8217;t recommend willynilly. Instead I think this is a good platformer with a twist, but you shouldn&#8217;t go into Quantum Conundrum expecting it to be a great puzzle game.</p>
<p>The post <a href="https://bigboabygaming.site/quantum-conundrum/">Quantum Conundrum</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">675</post-id>	</item>
		<item>
		<title>Dangerous Golf</title>
		<link>https://bigboabygaming.site/dangerous-golf/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 06 Mar 2024 12:00:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[8th Console Generation]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Three Fields Entertainment]]></category>
		<guid isPermaLink="false">https://bigboabygaming.site/?p=183</guid>

					<description><![CDATA[<p>Dangerous Golf is an enjoyable little time-waster, although the game is in a weird spot. It's a puzzle game masquerading as a brainless destructo-thon, it's a game about golf that has almost nothing to do with golf and a game that feels stylistically similar to Burnout despite lacking any real sense of speed. To be exceedingly clear, Dangerous Golf isn't a bad game by any stretch of the imagination yet I find it's simultaneously too simple and yet too finicky to really recommend in earnest.</p>
<p>The post <a href="https://bigboabygaming.site/dangerous-golf/">Dangerous Golf</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-center"><strong>TL;DR &#8211; </strong>Dangerous Golf is an enjoyable little time-waster, although the game is in a weird spot. It&#8217;s a puzzle game masquerading as a brainless destructo-thon, it&#8217;s a game about golf that has almost nothing to do with golf and a game that feels stylistically similar to Burnout despite lacking any real sense of speed. To be exceedingly clear, Dangerous Golf isn&#8217;t a bad game by any stretch of the imagination it&#8217;s just an odd duck and one that doesn&#8217;t seem to have gone down well. Not only were the reviews underwhelming on release, but it&#8217;s also got truly pitiful Steam completion stats with only around 1 in 40 buyers actually finishing the game &#8211; which takes around 5 hours. I&#8217;m not personally sure as to whether this is &#8220;unfair&#8221; or not as the game definitely has some issues, but it&#8217;s enjoyable enough that I&#8217;d give it a tepid recommendation especially if you need a co-op game in a pinch. Yet I find it&#8217;s simultaneously too simple and yet too finicky to really recommend in earnest, so I can see why a lot of people were somewhat disappointed.</p>



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<p class="has-text-align-center"><strong>Quick Note &#8211; </strong>As of the Nvidia 2000 series of graphics cards, this game will crash after a single level with near 100% consistency if you have &#8220;Flux&#8221; enabled. This physics simulation therefore needs to be turned OFF on modern machines.</p>



<p class="has-text-align-center">Dangerous Golf is a game I don&#8217;t remember buying, but which came in a $1 bundle wayyy back in 2016. Considering that this game came out in&#8230; 2016 I think it&#8217;s safe to say that it didn&#8217;t meet with a huge amount of commercial success straight off the bat, quite possibly because of the largely critical reviews it received with an average below 60%. Which is kind of a shame, because for an indie game Dangerous Golf has a decent amount of polish and genuinely decent graphics alongside a pretty good presentation. For those who don&#8217;t know (a phrase I seem to trot out every week) the game itself is a puzzle game centred around trying to smash as many items as possible with your golf ball. You get a standard shot, which if it destroys enough things will turn into a Smashbreaker shot and then once that&#8217;s done you generally get a putting shot with which to sink the ball into the hole. Everything I&#8217;ve just said can vary from level to level, but generally speaking that&#8217;s the way the cookie crumbles. You&#8217;ll want to smash a bunch of stuff on your first shot, use the Smashbreaker to make your way to the hole and then sink it in. If you fail to get the ball in the hole, then you don&#8217;t automatically fail but your score is halved. And this game is entirely about scoring, with each level having bronze/silver/gold/platinum medals which are granted solely on the basis of score &#8211; with a failure to get even a bronze medal resulting in failure and the game refusing to unlock any new &#8220;courses&#8221; to play.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240111021101_1.jpg?w=640" alt="" class="wp-image-2549"/><figcaption class="wp-element-caption">Once the SMASHBREAKER starts you can move the ball around for a limited time as it bounces around all over the place</figcaption></figure>
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<p class="has-text-align-center">To go into more detail about how Dangerous Golf actually operates, there are actually a few types of course in which you&#8217;ll be playing. Generally you&#8217;ll be able to shoot the ball as per normal, will be able to unlock Smashbreaker shots and will be highly recommended to sink the ball into the hole which is visible at all times. Sometimes you&#8217;re playing on a course where you can&#8217;t unlock the Smashbreaker shots and sometimes you won&#8217;t be able to see the flag until you&#8217;ve gathered up enough score with your previous shot. Sometimes the flag will be visible but is in an area which you can only access by breaking through a door, or by utilising a warp-hole. Occasionally you&#8217;ll have a glue effect applied, which means that shots stick to walls (but not the floor) and that you can fire as many balls as you like until you run out of glue shots. Often these glue courses also let you place bombs, or automatically place bombs wherever the ball sticks. To reiterate, the key point of this game is to smash items (the dollar value of this damage constituting your score) and to try to smash specified objects which will give you a bonus should all items of that type be destroyed (e.g. 2 Pianos or 14 Vases). Sometimes the game will automatically fail your attempt for entering a certain area or hitting certain objects which are designated as hazards. Finally at the end of each &#8220;tour&#8221; which the game uses to refer to each batch of 10 levels, you&#8217;ll enter a putting challenge in which there are myriad flags that you need to put your balls into. On these courses you only get a few missed shots, before your attempt automatically ends. Oh and I almost forget that sometimes Dangerous Golf applies a somewhat strict time limit, or the fact that you can occasionally &#8220;drop&#8221; your ball into a bucket or trolley so as to let you take another bonus Smashbreaker shot. Oh and there are sometimes bonus flags which give you an extra putt shot plus a score bonus, alongside the ability to get another normal shot if your smash-shot lands too close to the final flag.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240111203528_1.jpg?w=640" alt="" class="wp-image-2551"/><figcaption class="wp-element-caption"><a href="https://www.youtube.com/watch?v=VbogVq636Ok" target="_blank" rel="noreferrer noopener">&#8220;GET OUTTA THERE, ITS GONNA BLOW&#8221;</a></figcaption></figure>
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<p class="has-text-align-center">Have I made myself clear? No? Well fortunately the game is actually pretty simple to understand which you might not believe after the game starts with a near 5 minute long tutorial video which has 0 interactive elements. Thankfully most courses are pretty obvious, and the real challenge is just figuring out which thing to hit first so that you can bounce your ball into the right area to smash enough things to unlock a &#8220;Smashbreaker&#8221; shot. These Smashbreaker shots let you control the ball as it bounces around, up and down, in a flaming inferno and smashes almost everything it touches. Due to the combination of ball control and the fact that it becomes considerably bouncier, you can then farm up those last targets that you&#8217;d missed. Ideally you&#8217;ll also get the ball near the final flag for your putt shot. Basically the whole game is just smashing things, so you can bounce around so you can then be near the final flag. Which is fine, because the occasional twists work around this gameplay and are generally done well enough that the game feels fairly varied. As a bonus the game is pretty snappy to play and has a decent level of visual polish, so it&#8217;s a pleasant enough little diversion. Yet there are still a few aspects which are kind of annoying and which I believe are the real reason that this game has received such a kicking post-launch. The first of which is that the difference between a <strong>GREAT</strong> shot and a totally rubbish one can be pretty subtle and so it&#8217;s very easy to <em>just</em> miss a shot you needed which can then kill your run dead. Then you need to watch your ball fail, then rack up your score, then get told to retry, then wait a bit to reload the level, so that you can watch the overview of the course, so you can take your next shot but <em>slightly</em> to the left. It&#8217;s not a huge issue, but I found myself sometimes baffled as to why a shot failed to work on occasion and considering this is a game all about the final score (with most of the game&#8217;s depth being in your attempt to get the max score for each of the 100 levels) it&#8217;s a bit of a concern. </p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240111021628_1.jpg?w=640" alt="" class="wp-image-2553"/><figcaption class="wp-element-caption">The tours always have silly names, but no scoreboard or rivals or anything</figcaption></figure>
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<p class="has-text-align-center">There are also some oddities with the game&#8217;s camera angle which can be especially grating on the &#8220;glue&#8221; stages, as you&#8217;ll find yourself stuck unable to see the ball will take or have what should be a perfectly valid shot bounce off something that you thought you&#8217;d be clear of. Generally the bronze score requirements aren&#8217;t massively challenging, but the system can be a pain to deal with. Then there is a weird bug related to the game&#8217;s physics engine which will cause a guaranteed crash on Nvidia 2000/3000/4000+ series cards due to software that hasn&#8217;t been updated in the game, alongside the fact that the scoreboards and leaderboards have already gone offline. The main issue with the game however is that the core gameplay system, in spite of the variety is a bit one-note and therefore a lot of players lose interest in a fairly brief period of time. From the Steam achievements; 88.5% of players started up the game, 19.2% finished the 10th level and 2.3% finished all 100 levels. Perhaps it&#8217;s just me, but personally I felt that some of my best shots were total accidents and that some of my failed shots were frankly &#8220;unfair&#8221; (boohoo). I think the real issue with the game is that it tends to have a narrow margin for error, even though the physics can feel a bit rough around the edges. This then conflicts with the overall tone of the game being one of fast paced <strong>FUN</strong>, even though every course starts with a <em>slow</em> overview and in spite of the fact that each shot has to be planned with some care lest you miss.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240111213211_1.jpg?w=640" alt="" class="wp-image-2559"/><figcaption class="wp-element-caption">If you get enough of a score then you can even get a magazine headline unlock, which&#8230; doesn&#8217;t do anything but is fun in it&#8217;s own way</figcaption></figure>
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<p class="has-text-align-center">And there really isn&#8217;t too much else to say, as while the game itself is enjoyable enough it always feels a touch at odds with itself. It&#8217;s presentation leans into the fast paced nature, but it&#8217;s actually a relatively methodical game. It wants to see very silly and fun but at it&#8217;s heart it&#8217;s a puzzle game. It&#8217;s overall a fun little puzzle destruction game, but still quite a weird game to describe. There&#8217;s a decent amount of variation but most courses boil down to the same thing, namely aiming for the targetted objects while avoiding the hazards and ultimately trying to get into the final hole. Whether you&#8217;ve got the ability to stick to walls, use buckets to gain extra Supersmash shots, can see the flag or need to reveal the flag everything is pretty much the same albeit with various gimmicks in play. As such Dangerous Golf is a game that would probably be fun as a lazy couch co-op game, but is hard to earnestly recommend unless you <em>really</em> like destruction physics or are interested in a light hearted puzzle game. I had an alright time playing it, although I&#8217;d be lying if I didn&#8217;t confess that I found my mind wandering a bit between stages.</p>
<p>The post <a href="https://bigboabygaming.site/dangerous-golf/">Dangerous Golf</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">183</post-id>	</item>
		<item>
		<title>Snapshot</title>
		<link>https://bigboabygaming.site/snapshot/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 21 Feb 2024 12:00:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2D Platformer]]></category>
		<category><![CDATA[7th Console Generation]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[PC Exclusive]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Retro Affect]]></category>
		<guid isPermaLink="false">https://bigboabygaming.site/?p=177</guid>

					<description><![CDATA[<p>TL;DR - Snapshot is a cute little puzzle platformer that unfortunately eschews Jerry Seinfeld's advice to "keep them wanting more". While I didn't hate the game, I do wish it just had less levels to be honest as a lot of them are just a succession of gimmicks and many of them involved some weirdly precise platforming for a game that's meant to be focused on puzzle solving. It's not a bad game by any means, but I have no idea why people kept recommending me this one.</p>
<p>The post <a href="https://bigboabygaming.site/snapshot/">Snapshot</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-center"><strong>TL;DR &#8211;</strong> Snapshot is a cute little puzzle platformer that unfortunately eschews Jerry Seinfeld&#8217;s advice to &#8220;keep them wanting more&#8221;. While I didn&#8217;t hate the game, I do wish it just had less levels to be honest as a lot of them are just a succession of gimmicks and many of them involved some weirdly precise platforming for a game that&#8217;s meant to be focused on puzzle solving. Speaking of which, the gameplay is generally fine albeit for some annoying character controls due to the way that momentum is implemented and the puzzles are often a little on the easy side. The story is minimal, but the soundtrack is nice enough and the art style is appropriately cutesy. Not a bad game by any means, but I have no idea why people kept recommending me this one. Especially as only around 1/50 people who own the game actually bothered to finish it.</p>



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<p class="has-text-align-center"><strong>Quick Note &#8211; </strong> Snapshot has two technical issues that you might want to be aware of ahead of time. Firstly the CHEEVOS do <em>not</em> stack, so if you want all of the completion achievements then you&#8217;ll need to either deal with downloading saves from the internet or <em>only</em> do the bare minimum before gradually re-watching the ending for each of the completion milestones. Also if you&#8217;re playing the game on PC and have a zoom level above 100%, then this will screw with the game and you&#8217;ll need to reset your display settings to have zoom at 100%.</p>



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<p class="has-text-align-center">Oh Snapshot, you little scamp thinking you could cower away behind all those games I didn&#8217;t get in a bundle over a decade ago. Thinking you could avoid the CRITICAL GAZE of my all mighty blog and it&#8217;s dedicated following of uhm&#8230; 5 people who don&#8217;t even read most of these &#8220;reviews&#8221;? Well you were wrong buddy, because after vaguely remembering a good friend&#8217;s recommendation I&#8217;ve finally decided to track you down and figure out <em>why the hell he thought you were a good game</em>. Which sounds harsh but honestly, while I enjoyed the first hour or so of the game I spent most of my 6 hours wondering why everyone seemed to be leaving nice reviews. After all, a mere 2% of players actually bothered finishing this game even though someone in a rush could easily bang it out in a couple of hours. Like any good flatterer, I&#8217;ll start with a positive and note that I really liked the central concept of the game which is a puzzle platformer where you can snapshot (GEDDIT???) various items within a stage to then place again somewhere else. This means that finding and getting items constitutes much of the level design, with many items often being blocked by &#8220;no photography&#8221; zones that prevent you from snapping a quick pic until you&#8217;ve done something &#8211; generally involving hitting a switch or putting a box on something. These little puzzles are never too hard, but most of the time offer a modest little teaser of challenge and for those who aren&#8217;t satisfied, each stage has both a bonus &#8220;objective&#8221; of sorts to snap a pic of, plus there are time trials for every stage which are genuinely pretty tough.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240107014308_1.jpg?w=640" alt="" class="wp-image-2478"/><figcaption class="wp-element-caption">Hope you like boxes, because they are one of your best friends in the world of Snapshot</figcaption></figure>
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<p class="has-text-align-center">With all that being said, the fact that the puzzles are kinda easy is a tough sell for a game that bills itself as a puzzle game. After all, if you bought a book of crosswords or Sudoku puzzles and found out that they were all a piece of piss you&#8217;d probably feel smug for a couple minutes and then be a tad disappointed. While Snapshot has a couple of puzzles me and my <strong>COLOSSAL</strong> intellect found a bit challenging (they took <strong>MINUTES</strong> to solve I tell you), most are pretty basic to be honest. The game&#8217;s real challenge is instead not the puzzle part of this puzzle platformer, but the platformer part due to a combination of finicky controls with weird momentum mechanics and how annoying it can be to need to take a picture of something at the <em>perfect</em> moment for it to &#8220;solve&#8221; a puzzle. To give examples of both, our plucky protagonist can&#8217;t just step down from a ledge without flinging himself without gusto, meaning you need to jump for these small little gaps and frankly the jump momentum is also kinda screwed up especially once you start needing to bounce off various objects. As for the snapshotting, the principle is sound but sometimes (i.e. more often than you&#8217;d like) you&#8217;ll need to do something like place an object while you&#8217;re doing a jump so that you can bounce off it or not drown in lava like an absolute loser. Unfortunately this is harder than it sounds because your lovely little camera not only needs to capture pictures <em>exactly</em>, but remembers where things were within the boundaries of the photo, which will then occasionally cause it to refuse to place an object where you actually bloody wanted it. To add insult to injury, you can rotate objects but it controls like absolute arse and you may as well shove a tablet stylus up your bunghole and control it that way for how intuitive it feels. This becomes especially apparent when you need to rotate the objects your deploying, for them to actually be useful. Sometimes you need to remember the momentum of a falling object, so you can rotate it at an angle to use it to shoot upwards so that you can then knock something over. A task which should be easy but due to your pedantic camera rushing to let you place objects, and the pain in the butt rotation controls this can quickly become surprisingly annoying. When playing Snapshot I frequently knew the solution to a puzzle, but would still spend minutes trying to persuade the controls to let me just solve the damn thing and move on with my life.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240109212039_1.jpg?w=640" alt="" class="wp-image-2480"/><figcaption class="wp-element-caption"><a href="https://www.youtube.com/watch?v=qx8fWYkaVdg">One errant twitch, and <s>you&#8217;re DEAD</s> KABLEWY</a></figcaption></figure>
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<p class="has-text-align-center">As mentioned earlier, there is also an additional &#8220;objective&#8221; within each stage &#8211; namely to take a photo of a random object. These are fun to hunt for and generally require either a bit of exploration, but a bit of extra puzzle solving. There are two catches with them however. Firstly you need to hang on to that photo(!), so now you can only have 2 usable photos for capturing and placing objects at a time as opposed to the normal 3. Secondly the game doesn&#8217;t believe in checkpoints, I can only assume because the Berlin Wall had checkpoints and nothing related to that odious symbol of Stalinist tyranny can EVER be allowed to infest fun little indie games. As a consequence I quite often found myself 4 minutes into a level, after having spent most of those minutes pissing around persuading to do what I wanted, only to see the optional bonus objective area and scoff. No thanks buddy. I&#8217;m not braving insta-death spike walls for the off chance that I can get a picture of a dohickey that doesn&#8217;t do anything, in a game where the completion achievements are totally broken anyway. Other than these little bonus objectives, the game doesn&#8217;t really have any content outside of the stages of which there are 3 per level, with 9 levels per world and 4 worlds for a total of 108 stages. Which sounds good but honestly they could&#8217;ve culled the bottom third and been better off for it, fortunately you can skip around 4 levels (so 12 stages) per world without any consequences. With that being said, you must ALWAYS do the first level with it&#8217;s 3 stages otherwise you will be verboten from playing any of the others in that world and thus BANNED from getting the ending.</p>



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<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240107165217_1.jpg?w=640" alt="" class="wp-image-2481"/><figcaption class="wp-element-caption">Here&#8217;s me actually bothering to take a photo of one of the doodads that don&#8217;t unlock anything. Yayyy</figcaption></figure>
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<p class="has-text-align-center">So why do I think that they could&#8217;ve just had less stages and ended up with a better game? Well the simple reason is that most levels follow the same pattern: Introduce gimmick in very short stage 1, implement gimmick in a fun way for stage 2, implement draw out level for stage 3 to prove MASTERY. Which in and of itself is fine, but when the gimmick <em>sucks</em> it means you just get fed up around the end of stage 2 because your character is just ever so slightly annoying to control and the gimmick isn&#8217;t fun and now you&#8217;ve slipped on some stupid jump so you have to do it all again and half the level is waiting for shit to happen and you already figured out the goddamn solution 5 minutes ago and <em>ugh.</em> My personal &#8220;favourite&#8221; examples would be <em>any</em> level from World 4 involving the magnetic push/pull because it&#8217;s imprecise as <em>fuck</em> and annoying because those levels are riddled with insta-kill spikes, in stages where the gimmick is that you have magnets messing with your momentum. They&#8217;re not all <strong>BAD</strong> but as a gimmick it just kinda sucks. Same with the cloud focused stages, which were fun-ish at first but man once you manage to fall between them it just feels like a slap in the face because it looks like there&#8217;s no gap there and then WHOOPS do it all go again lmao. Then sometimes you get a gimmick like the big bombs you can jump off that are just fun and kinda silly but before you know it, you&#8217;ve done that level and there are no more big bombs to play with, because we&#8217;re onto another shit gimmick at breathtaking speed. My point basically is that it feels the devs came up with like 80 ideas for some puzzles and threw them all in the game, instead of sticking with the best dozen or so. There are meditating monkeys that cause a platform to move between them for example and those levels were actually really fun, because you had to account for obstacles and the platform timing while being able to move those amiable apes around. Then they stopped being in the game 20 minutes later so we could have a bunch of shitty ass magnet levels. To each their own but this is the indie puzzle equivalent of sticking the whole pot of pasta at the wall to see what sticks.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240109213941_1.jpg?w=640" alt="" class="wp-image-2483"/><figcaption class="wp-element-caption">These rascally rabbits are evil</figcaption></figure>
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<p class="has-text-align-center">Yet in spite of finding a lot of levels to just blow chunks, I&#8217;m not going to be too mean to an indie game that was very cheap like 10 years ago and honestly was done by people who just wanted to make a fun game. I think the fact that they have a thoroughly paltry 2% finish rate is indictment enough, but I don&#8217;t Snapshot. I don&#8217;t get who is earnestly recommending it either, considering that it&#8217;s a real hit or miss smorgasbord of an experience that has been forgotten by the gaming industry but you know, you could do much worse than Snapshot honestly. At least the graphics are nice, the game has a cutesy air and a very minimal plot that&#8217;s still enough to keep you semi-interested in carrying on. The levels are sometimes bad, sometimes good, sometimes bland but overall there&#8217;s enough good stages that it&#8217;s worth a quick bash for the curious. As for the soundtrack it&#8217;s just pretty good, so thumbs up to the music man. I wouldn&#8217;t listen to it outside of the game and it&#8217;s not <em>OUTSTANDING</em> or anything, but it&#8217;s pretty fitting and pleasant enough. As for the amount of content, well you get over a hundred stages which often have bonus objectives and the time trials are seriously difficult so if you wanted to be an obsessive, this game is actually damn good value for money. For the more casual player, you&#8217;ll just get bored before finishing it to be totally honest. You really have to be either <em>PRO-INDIE GAMES YEAH INDIE DEVS RULE SCREW THE MAINSTREAM MANNNNNN</em> or just love puzzle platformers to really care about this one. Yet like I said, I don&#8217;t hate and just wish they&#8217;d been more prudent about which levels they actually bothered to release. Hell they could&#8217;ve just said &#8220;here are the main stages, and here are the bonus stages&#8221; or something and it would&#8217;ve been fine. Sometimes less is more, like if I&#8217;d eaten less pies I&#8217;d probably be more attractive.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2024/01/20240107172731_1.jpg?w=640" alt="" class="wp-image-2484"/><figcaption class="wp-element-caption">The little slide-shows between worlds are cute though</figcaption></figure>
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<p class="has-text-align-center">In conclusion then, Snapshot is a game I don&#8217;t really recommend despite not hating it and enjoying some of the levels. Unfortunately it&#8217;s just kind of a drag for many stages, and while the visuals, soundtrack and the like are charming they&#8217;re not enough to push me through a game with some annoying controls. Like <em><strong>WHY</strong> does my freaking camera cursor <strong>MOVE WITH ME</strong> (so now I can&#8217;t take a picture of the bounce jump I&#8217;ll need again once I land) and why does this then <strong>IMPACT MY MOMENTUM FOR JUMPS</strong> who the fuck thought that was a good idea????</em> In all seriousness though Snapshot is an OK/10 puzzle game from a bygone era when indie games were still kinda new and exciting and as a consequence I can forgive the bad levels in favour of the good ones. The developers had to put into making this game a reality because guess what, it&#8217;s not yet another goddamn UE5/Unity game. Which means I gave it the benefit of the doubt, played through it til the end with 51% overall completion and&#8230; honestly I don&#8217;t know if it was worth it. Therefore Snapshot does not get a recommendation, but I&#8217;m not gonna give it any particular hatred either. It&#8217;s just an OK game. No more, no less, if you got it in a bundle maybe take a look, otherwise meh don&#8217;t worry about it.</p>
<p>The post <a href="https://bigboabygaming.site/snapshot/">Snapshot</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">177</post-id>	</item>
		<item>
		<title>Peggle Deluxe/Extreme/Nights</title>
		<link>https://bigboabygaming.site/peggle-deluxe-extreme-nights/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 31 Jan 2024 12:00:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7th Console Generation]]></category>
		<category><![CDATA[Casual Game]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PC Exclusive]]></category>
		<category><![CDATA[PopCap Games]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<guid isPermaLink="false">https://bigboabygaming.site/?p=168</guid>

					<description><![CDATA[<p>TL;DR - Peggle Deluxe/Extreme/Nights are great and fun little casual time-wasters. It's not a particularly complex series of games, but they're easy to pick up and hard to master with solid attention to detail and close to 250 unique levels between the 3 games. Anyone who doesn't like Peggle is tired of life.</p>
<p>The post <a href="https://bigboabygaming.site/peggle-deluxe-extreme-nights/">Peggle Deluxe/Extreme/Nights</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-center"><strong>TL;DR &#8211;</strong> Peggle Deluxe/Extreme/Nights are great and fun little casual time-wasters. It&#8217;s not a particularly complex series of games, but they&#8217;re easy to pick up and hard to master with solid attention to detail and close to 250 unique levels between the 3 games. Anyone who doesn&#8217;t like Peggle is tired of life.</p>



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<p class="has-text-align-center"><strong>Quick Note:</strong> Want more Peggle? Get <a href="https://store.steampowered.com/app/3483/Peggle_Extreme/">Peggle Extreme</a> from Steam for <em>free</em>.</p>



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<p class="has-text-align-center">At the time of writing I&#8217;m drunk on Christmas Joy and so haven&#8217;t been able to play anything that requires extended periods of isolation (due to the commitments of having family and friends) <em>or</em> particularly complex systems as I&#8217;ve either been bloated on food or just plain drunk. In spite of this handicap I&#8217;m still consistent in my desire to produce 1 review per week, come what may, and so I&#8217;ve taken a look at the Peggle series which I picked up during the Christmas Steam sale for a whole 124 great British pennies. Having basically forgotten about the games since they were relevant <em>wayyy</em> back in 2007ish I&#8217;d also forgotten just how fun it is. For the uninitiated, the Peggle games feature a (largely) stationery board is filled with a mix of Orange, Blue and Green &#8220;pegs&#8221; or dots which you shoot a limited number of balls at from the top of the screen. The main challenge is that you never have enough balls to easily hit the Orange pegs one by one, so successfully gaining extra balls and aiming shots so that you can hit a bunch with a single shot is the aim of the game. To add further complexity there are multiple Peggle &#8220;masters&#8221; that each give you a special ability when you hit one of the rare green pegs, alongside a purple peg that is randomly selected from the remaining blue pegs on each turn before you take each shot and which gives you a considerably higher amount of points for hitting it.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/0000001539.1920x1080.jpg?w=640" alt="" class="wp-image-2312"/><figcaption class="wp-element-caption">The alien master causes EXPLOSIONS when you hit <em>his</em> green peg. Screenshot courtesy of the Steam Store as Peggle screenshots don&#8217;t work with the overlay.</figcaption></figure>
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<p class="has-text-align-center">And generally you&#8217;ll want to hit it, while not explicitly aiming for it as gaining 25,000 points from a single shot is one of the sure-fire ways of getting an extra ball in your roster. Fortunately as you hit orange pegs you&#8217;ll fill up that bar on the right and thus increase your score multiplier for each peg hit. There are some other mechanics in play such as the fact that you can get multiple balls from one shot, albeit with the required score scaling upwards (so initially 25,000 then 75,000 and so on), the fact that stages might have moving hazards or teleportation &#8220;bubbles&#8221; that move the ball elsewhere and even stages where the pegs themselves move around.  As mentioned above there are around 10 Peggle Masters across the games, each with their own ability and while you&#8217;re initially &#8220;stuck&#8221; with one of them for 5 levels, you&#8217;re able to select the one you want for the last 5 and then all of the myriad challenge maps. You&#8217;d think this would mean that the first 50 or so levels of each game are essentially a tutorial, but honestly some of the latter stages can be a challenge so it&#8217;s more of a gentle campaign curve than anything.</p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/peggle-nights-2.jpg?w=640" alt="" class="wp-image-2325"/><figcaption class="wp-element-caption">Sacre Bleu (Screenshot courtesy of the Steam Store)</figcaption></figure>
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<p class="has-text-align-center">In terms of differences between the games, there aren&#8217;t many which is why I&#8217;ve bundled them all into a singular review. Peggle Deluxe is the base game with 9 masters, 55 &#8220;normal&#8221; stages and a further 75 challenge stages that are unlocked once you&#8217;ve cleared the normal ones. Peggle Nights is a stand-alone expansion, offering a further 55 stages with one extra master and then a batch of 75 more challenge stages. Finally Peggle Extreme is a freebie quasi-demo made in collaboration between PopCap and Valve, with 10 normal stages and then a further 5 challenge stages. Extreme features (for want of a better word) various Valve characters and sound effects, but is otherwise just an extra batch of content for <em>free</em> on Steam. Every game features a &#8220;Duel&#8221; mode where you can play against other players, albeit on your own stages taking a turn at a time to compete for the higher score. This duel mode is also used on occasion for the challenge maps where you duel an AI to try and beat their score. That&#8217;s about it for the series depth, as the challenge really is trying to figure out how to control the ball&#8217;s mechanics as you aim to shoot as many pegs as possible across each stage. There are tricks you can perform to increase your score such as sliding your ball across a large amount of blocks, pinging your ball from a non-blue peg to another non-blue peg across a large distance and so on but these don&#8217;t impact your ability to gain extra free balls. </p>



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<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/12/peggle-nights.jpg?w=640" alt="" class="wp-image-2323"/><figcaption class="wp-element-caption">Classic Art, now with Kitties (Screenshot courtesy of the Steam Store)</figcaption></figure>
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<p class="has-text-align-center">Before wrapping everything up I&#8217;d just like to take a quick moment to praise the game&#8217;s soundtrack (which features <em>Ode to Joy</em> and a handful of original background tracks) alongside it&#8217;s charming and simple art-style. Everything is inoculated with a good sense of fun and the game is challenging enough you can&#8217;t blitz through it without thinking, but it&#8217;s also not so challenging that you&#8217;ll get particularly stuck or frustrated. Well, some of the challenge maps not-withstanding but the clue is in the name! The master abilities are also nicely implemented, ensuring that each player will have their own favourite (mine is Master Hu, an owl with the ability to tweak your shot to make it 200% more Zen and get a bunch of extra pegs) while the master&#8217;s themselves are sweet enough that this can still be a kid&#8217;s game. It&#8217;s altogether a great example of a <em>Casual</em> game, as while the budget was small the focus to detail is still there and it can run on basically any system without ever feeling short of content or effort.</p>



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<p class="has-text-align-center">So in conclusion then, the Peggle games are great fun and perfect for lazy holiday seasons or as a gift for more casual gamers. The sort of game that like Tetris or Mario Kart, can basically be enjoyed by anyone in spite of their circumstances. Considering the ludicrously cheap price, I&#8217;d urge everyone to give it a go even if they normally consider themselves to be too HARDCORE for such trifling little cutesy games. My only real complaint is the fact that Peggle 2 ended up a console exclusive game for&#8230; reasons and as a consequence is only available on Xbox 360 and Xbox One. While they can be emulated easily enough, in the meantime pickup the Peggle pack for practically nothing and have some fun 8)</p>
<p>The post <a href="https://bigboabygaming.site/peggle-deluxe-extreme-nights/">Peggle Deluxe/Extreme/Nights</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
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