<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Techland Publishing Archives - Big Boaby Gaming</title>
	<atom:link href="https://bigboabygaming.site/tag/techland-publishing/feed/" rel="self" type="application/rss+xml" />
	<link>https://bigboabygaming.site/tag/techland-publishing/</link>
	<description>Irreverent reviews from an irrelevant source</description>
	<lastBuildDate>Mon, 10 Jun 2024 17:28:06 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://i0.wp.com/bigboabygaming.site/wp-content/uploads/2024/01/Lily.png?fit=32%2C32&#038;ssl=1</url>
	<title>Techland Publishing Archives - Big Boaby Gaming</title>
	<link>https://bigboabygaming.site/tag/techland-publishing/</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">228502318</site>	<item>
		<title>Nail&#8217;d</title>
		<link>https://bigboabygaming.site/naild/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 06 Sep 2023 12:00:07 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7th Console Generation]]></category>
		<category><![CDATA[Bargain Bin Games]]></category>
		<category><![CDATA[Racing Game]]></category>
		<category><![CDATA[Techland]]></category>
		<category><![CDATA[Techland Publishing]]></category>
		<guid isPermaLink="false">https://bigboabygaming.site/?p=103</guid>

					<description><![CDATA[<p>TL;DR - Nail'd is a cheesy, high-octane 7th generation racing game with an emphasis on off-road ATV chaos that is great fun for around 3 or so hours. Unfortunately, the game itself is closer to 10 hours for those seeking to clear the single player "campaign". As such I'd recommend this game to those of you who are able to leave sleeping dogs lie, but would advise against buying it if you're the type of person who wants to see their games through to the end.</p>
<p>The post <a href="https://bigboabygaming.site/naild/">Nail&#8217;d</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-center"><strong>TL;DR &#8211;</strong> Nail&#8217;d is a cheesy, high-octane 7th generation racing game with an emphasis on off-road ATV chaos that is great fun for around 3 or so hours. Unfortunately, the game itself is closer to 10 hours for those seeking to clear the single player &#8220;campaign&#8221; and those of you looking for an online title are out of luck entirely as the servers are down. As such I&#8217;d highly recommend this game to those of you who are able to leave sleeping dogs lie, but would advise against buying it if you&#8217;re the type of person who wants to see their games through to the end.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p class="has-text-align-center">Nail&#8217;d is a 7th generation racing game brought into the world by Techland (of Call of Juarez and Dead Island fame), which came to my attention due to a combination of three significant factors. The first was that it was aggressively cheap with a sale price of around $1, the second was that it promised an earnestly unironic and heartfelt attempt to deliver a relentlessly energic racing game based around EXTREME off-roading action, and the third factor was that it somehow maintained a very positive average review rating on Steam. It&#8217;s definitely an obscure choice for a review considering the fact that it came and went without leaving much of an impact or fanbase behind, but I&#8217;m a sucker for bargain bin games from this era and honestly the fact that they managed to persuade Slipknot to put their music in the OST spoke volumes. Sadly they were only able to get 1 Slipknot song and one Rage Against the Machine Song, which I feel is honestly emblematic of how the entire game panned out. You see, the game itself <em>is</em> enjoyable but it definitely feels as though development time (or budget) ran out midway through the project and as such Techland panicked and desperately tried to pad out the game so that they could punt it onto the market as a fully priced AAA game.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230720004937_1.jpg?w=640" alt="" class="wp-image-941"/><figcaption class="wp-element-caption">For some reason the courses have these cute little intros which cut between various vistas</figcaption></figure>
</div>


<p class="has-text-align-center">Now that&#8217;s not to say that Nail&#8217;d doesn&#8217;t have it&#8217;s areas of refinement and effort, as the tracks you race on are generally pretty good and both the racing AI and soundtrack are par for the course with some nice touches. The tracks themselves fit into 3 broad clusters, each with equal-ish amounts of courses and they include off-road American desert tracks, off-road Andes mountains/woodland forest tracks and finally Mediterranean Grecian ruin tracks. Each group has it&#8217;s own biome and lighting and each track has it&#8217;s own hazards and moving parts, generally designed to make traversing them chaotic and to provide racers with ways to bash into each other and force their opponents to crash. The game also places a surprisingly large emphasis on aerial jumps, with most courses being absolutely ridden with ramps, jumps and hair-raising falls. To it&#8217;s credit, these jumps are often spectacular and are often just the right amount of challenging, requiring a bit of knowledge or skill to traverse successfully lest you smash into the side of a cliff or spend far too long airborne while your competition speeds off into the sunset. To keep these tracks and the ensuing races interesting, Nail&#8217;d also provides you with a Nitros boost ability which passively regenerates and which can also be increased quickly via performing one of a series of &#8220;Feats&#8221;. These include performing wheelies, causing other players to crash, nailing a perfect landing or driving through flaming circles / checkpoints. While these may sound like a silly little side activity, most of the tracks are built with them in mind and learning how to master them will give you a significant edge thanks to the nitros boost that they provide. </p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230719182101_1.jpg?w=640" alt="" class="wp-image-939"/><figcaption class="wp-element-caption">These &#8220;Feats&#8221; <strong>smash</strong> into the upper left side of the screen so that you <strong>know</strong> you&#8217;re crushing it</figcaption></figure>
</div>


<p class=""></p>



<p class="has-text-align-center">As for the AI, it&#8217;s often in the goldilocks spot of providing an acceptable challenge without being <em>too</em> perfect and has a surprising habit of making mistakes while the player isn&#8217;t looking. For most racing games you&#8217;re safe to assume that the AI is frankly cheating when they&#8217;re off screen, as they&#8217;re often immune to course hazards at best or actively gaining speed boosts via the tedious &#8220;rubber banding&#8221; effect at worst. Yet in Nail&#8217;d the AI can and will make an absolute mess of things while they&#8217;re far in the lead <em>or</em> eating your dust in the rear-view mirror, which gives the races and especially the tournament cups a much needed dose of unpredictability. Opponents that were placed 1st in the last race will suddenly drop down to 6th without any input from the player, or vice-versa which prevents the feeling that a cup has already been decided only a race or two in. There are one or two quirks to the AI though, such as the fact that it definitely has a pre-determined racing line (which is common to the genre) that it will follow even when it&#8217;s a really, really bad idea. You can also cause it to commit suicide at multiple points, as the AI will boost when you&#8217;re boosting near it but there are some jumps that it just doesn&#8217;t know how to handle while boosting and as such you can force it to over commit 100% of the time. Finally as for the soundtrack, it adds an air of cheesy metal rock which is era appropriate and that features some original pieces which serve to fill in the gaps between the bands that you might have heard of. While you&#8217;re not going to rush out and buy the Nail&#8217;d OST, the tracks all fit the game well and help push the game&#8217;s overall atmosphere of unabashed high-octane thrill seeking with an edge of the <strong>EXTREME</strong></p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230803015426_1.jpg?w=640" alt="" class="wp-image-940"/><figcaption class="wp-element-caption">Yes, this is the intended route. Satnav be damned</figcaption></figure>
</div>


<p class="has-text-align-center">Alas this <strong>EXTREME</strong> feeling is hard to sustain in any game, and as mentioned above Nail&#8217;d has the definite air of a game that ran out of <em>something</em> during it&#8217;s development. While the OST is great (at least within the context of the game), it is relatively skimpy and will loop frequently even before you&#8217;ve raced all of the tracks that the game has to offer. And even though those tracks are <em>almost</em> all good (one or two feel like they were designed by malicious designers who want to see you crash and revel in your frustration) there just aren&#8217;t enough of them to sustain the game. For context the campaign is split into a series of events, starting with a tutorial and then gently easing you into a series of &#8220;tournaments&#8221; that each feature multiple events that correspond to a race or maybe two that have the same rules. This section of Nail&#8217;d is great fun as you&#8217;re constantly encountering new tracks and learning their tricks, but then it abruptly ends around the 3 hour mark and you&#8217;re then asked to complete multiple of the aforementioned courses per event with multiple events per cup. If you&#8217;re like me you&#8217;ll initially assume this is a heightening of the stakes and a way to introduce the cup mechanic, wherein winning one race isn&#8217;t enough and now you need to prove your mettle against the same racers in multiple races at a time. </p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230719183432_1.jpg?w=640" alt="" class="wp-image-943" style="width:860px;height:484px"/><figcaption class="wp-element-caption">And sometimes the menu bugs out entirely, this cup has 6 events but good luck seeing which one you&#8217;re on!</figcaption></figure>
</div>


<p class="has-text-align-center">Alas the majority of the game takes this format, as you&#8217;ll have done every course before you&#8217;re even halfway through and then burned through the &#8220;mutators&#8221; in no time. These mutators are ways in which the game influences the courses so as to spice things up and introduce new goals, but there aren&#8217;t many of them and most of them are fairly rudimentary. You&#8217;ve got &#8220;no collision&#8221; mode, which disables collisions with other drivers, a max boost mode which means your nitros boost is always full, a &#8220;stunt&#8221; mode wherein the &#8220;feats&#8221; mentioned earlier add to your score with the highest score winning and finally a time attack mode where a timer is ticking down and you need to race through the checkpoints in time. In other words the mutators are go fast because no one can hit you, go fast because you have infinite boost, perform feats or lose and go fast against no opponents or lose. I&#8217;d be fatuitous if I said they didn&#8217;t change how the game feels, but when you&#8217;re doing the same course multiple times per tournament and there are multiple tournaments with those same courses it does start to feel <em>extremely</em> repetitive. All the higher difficulties do is increase the number of courses per event, culminating in the <strong>GRAND FINALE</strong> where you do 8 courses back-to-back. The same 8 courses you&#8217;ve been racing since the campaign started&#8230;</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230804010154_1.jpg?w=640" alt="" class="wp-image-951"/><figcaption class="wp-element-caption">Get WRECKED noobs lamo</figcaption></figure>
</div>


<p class=""></p>



<p class="has-text-align-center">And honestly that&#8217;s about it, as the game has very little else to offer once you&#8217;ve cleared through the initial wave of tracks and played through the handful of mutators that are on offer. There is also a time trial mode which involves, err, racing on the same tracks against the developer times but that&#8217;s basically the same thing as the time trial mutator mode you&#8217;ve already played through in the campaign (albeit harder). There <em>was</em> a multiplayer mode for this game, but as stated the game came and went without causing much of a fuss and as such the game died <em>years</em> ago and even if you still found people who cared it&#8217;s too late as the servers are down. I suppose there is a modest customisation aspect to mention as you can choose different parts and liveries for the vehicle of your choice, but honestly these parts don&#8217;t change much and I was able to breeze through the entire game with the stock setup as the parts have a modest impact at best. You can increase handling in exchange for acceleration/boost, or vice-versa and that&#8217;s about it. The game does differentiate between ground and air handling, but really it&#8217;s all very minor stuff and I didn&#8217;t notice much of a difference to how my vehicle controlled even after I picked all of the +boost -handling parts.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230803232024_1.jpg?w=640" alt="" class="wp-image-949"/><figcaption class="wp-element-caption">Earning these parts is the main carrot offered by the campaign, but they don&#8217;t do much. Just take +boost acceleration when you can</figcaption></figure>
</div>


<p class="has-text-align-center">In conclusion Nail&#8217;d is a fun little racing game that spreads itself too thin in the pursuit of the AAA price tag. Had it been released as a humble XBLA game, or a budget release then it would have been commendable and a fine example of a racing game that makes due with a modest amount of courses and a short soundtrack. The boost feats are fun to go for, the courses themselves are largely enjoyable and the AI is surprisingly honest for a racing game. Yet sadly this was not a budget title and was instead an example of an overly ambitious developer attempting to compete with the big boys, an attempt that leads to an unflattering conclusion. Nail&#8217;d is a decent game but one that quickly wears out it&#8217;s welcome and which needlessly prolongs it&#8217;s presence in the vain hope that you&#8217;ll consider it a worthy competitor to the bigger games of the era such as Motorstorm and Need for Speed (hell even Fuel has more content). Instead it merely highlights it&#8217;s own insecurities by forcing you to beat the same courses a dozen times each before dumping it&#8217;s half-assed ending onto you. Which I will unceremoniously share below (<strong>look away spoilers haters!</strong>)</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/08/20230804010215_1.jpg?w=640" alt="" class="wp-image-957"/><figcaption class="wp-element-caption">The ultimate challenge indeed as this is now literally impossible</figcaption></figure>
</div><p>The post <a href="https://bigboabygaming.site/naild/">Nail&#8217;d</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">103</post-id>	</item>
		<item>
		<title>Call of Juarez: Gunslinger</title>
		<link>https://bigboabygaming.site/call-of-juarez-gunslinger/</link>
		
		<dc:creator><![CDATA[Boabster]]></dc:creator>
		<pubDate>Wed, 02 Aug 2023 12:00:30 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[7th Console Generation]]></category>
		<category><![CDATA[Bargain Bin Games]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Techland]]></category>
		<category><![CDATA[Techland Publishing]]></category>
		<guid isPermaLink="false">https://bigboabygaming.site/?p=83</guid>

					<description><![CDATA[<p>TL;DR - Call of Juarez: Gunslinger is a solid 7th generation console FPS that is short but sweet, albeit with a few annoying design decisions. The unreliable narration keeps thing interesting, but isn't utilised to it's full potential and ultimately I can't help but feel like this game would have been better served by being a light-gun game. In spite of this it's still a decently enjoyable experience</p>
<p>The post <a href="https://bigboabygaming.site/call-of-juarez-gunslinger/">Call of Juarez: Gunslinger</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-center"><strong>TL;DR &#8211; </strong>Call of Juarez: Gunslinger is a solid 7th generation console FPS that is short but sweet, albeit with a few annoying design decisions. The unreliable narration keeps thing interesting, but isn&#8217;t utilised to it&#8217;s full potential and ultimately I can&#8217;t help but feel like this game would have been better served by being a light-gun game (ala House of the Dead or Time Crisis). In spite of this it&#8217;s still a decently enjoyable experience and while it has some classic 7th gen FPS issues, it&#8217;s worth playing for fans of Westerns or those looking for a simple FPS experience.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<p class="has-text-align-center">Call of Juarez: Gunslinger is a <em>modestly</em> interesting game by Techland which tries to break the mould and implements a couple of fun ideas through the course of it&#8217;s fairly short duration. The game&#8217;s main campaign mode will only take you around 4 or 5 hours to get through as you fight your way through 14 missions, but you do also have some collectibles to hunt down through each level and you&#8217;ve also got two additional modes in the form of a score challenge <em>Arena</em> game and a collection of <em>Duels</em> for you to blitz through. Regardless of these additional modes, Call of Juarez: Gunslinger isn&#8217;t aiming to be a fully fledged competitor to other contemporary FPS games unlike the other games in the Call of Juarez series, and is instead comfortable to settle down as a budget game. Considering the relatively mediocre reception that both of it&#8217;s preceding games received and the perpetual budgetary arms race that AAA games have found themselves in, this was undoubtedly a wise decision. Instead Call of Juarez: Gunslinger is trying to be a short but sweet FPS game with a pleasantly surprising amount of content, but this alone wouldn&#8217;t be enough for the game to have earned it&#8217;s &#8220;Extremely Positive&#8221; review score on Steam. So why does Call of Juarez: Gunslinger have such glowing reviews if it&#8217;s merely a budget FPS release that is fairly short, at least for the first campaign playthrough?</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230703234336_1.jpg?w=640" alt="" class="wp-image-710"/><figcaption class="wp-element-caption">Rootin&#8217; Tootin&#8217; Varmint Huntin&#8217; Action</figcaption></figure>
</div>


<p class="has-text-align-center">Well the biggest reason for the positive reviews is the fact that the game is told via the perspective of Silas Greaves, a hard-bitten bounty hunter who is retelling the tales of his youthful gunslinging days to a group of bar patrons. This group includes a young dime-novel enthusiast called Dwight that is practically gushing about your exploits, alongside his considerably more sceptical friend Jack who doesn&#8217;t believe in anything Silas is saying. Aside from occasionally dealing with their interjections, you also have to contend with Silas occasionally forgetting details of the story. As a consequence of this narrative technique,  there are multiple points in the story where control is either taken away from the player entirely, or the circumstances you&#8217;re dealing with abruptly change. Sometimes this is to your benefit as hordes of enemies diminish in numbers or a suicidal attack gets &#8220;rewound&#8221; and at other points things become <em>more</em> challenging for you. More often than not however, these revisions to the game are used for comedic effect and they do a fair bit to keep the relatively short campaign engaging as otherwise this would be a fairly typical cowboy&#8217;s tale of revenge.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230703234711_1-1.jpg?w=640" alt="" class="wp-image-715"/><figcaption class="wp-element-caption">In this case, Silas tells Dwight that things <em>weren&#8217;t that easy</em> so you have go back and do a tougher version of the mission</figcaption></figure>
</div>


<p class="has-text-align-center">This tale of revenge features Silas tracking down various famous outlaws and their gangs which are lifted from the history of the Wild West, all in pursuit of 3 murders who handily enough keep joining these various gangs and managing to escape just-in-time. These 3 murders are especially noteworthy as they killed Silas&#8217;s two brothers and who tried to kill him as well, so it&#8217;s not just business it&#8217;s <strong>personal</strong>. The story itself is fairly unremarkable outside of the occasional interjection, although it does have some nice touches along the way and picks up massively towards the end of the game. As ever I won&#8217;t spoil anything, but I&#8217;ll just say that you do revisit some areas across the campaign and that the twists are choreographed in advance with aplomb. This is mainly a tale about Silas however and the various cowboys of legend you encounter are really just a footnote, although the game does featured a bunch of historical facts about various outlaw figures via it&#8217;s collectibles system. These collectibles are of interest to all players, regardless of their desire to engage in some reading, due to the fact that they are a substantial part of the game&#8217;s skill-tree system thanks to the large amount of XP you receive for finding them.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230704005400_1.jpg?w=640" alt="" class="wp-image-721"/><figcaption class="wp-element-caption">The collectibles are referred to as <em>Nuggets of Truth</em> and there are around 4 per level on average</figcaption></figure>
</div>


<p class="has-text-align-center">And yes, you <em>did</em> read that right. This short FPS game has decided to implement skill trees for some reason, but fortunately they are at least impactful and not the <em>+10% damage to hat wearers on Tuesdays </em>nonsense that has plagued gaming for decades at this point. The way it works is simple, you gain XP for shooting enemies and there are various modifiers such as killing them with headshots, killing them while on low health, hitting them in melee and so on. In addition, you also have a combo system that multiplies the XP you gain by the number of enemies killed while the combo is running (you have 4 seconds between each kill before the combo runs out). This means that you&#8217;re encouraged to play with some haste, as otherwise your combo meter will run out which is the best way to gain XP. Unfortunately, I found that the game&#8217;s Hard difficulty mode encouraged slow and cautious gameplay due to the high enemy damage output, accuracy and the fact that you have regenerating health (it <em>is</em> a 7th generation console game after all!) which puts these two systems at odds. As such I would generally recommend normal for a first playthrough, even if it is a touch easy in my opinion &#8211; probably because there isn&#8217;t an easy option! Fortunately there is a new game+ system in place so that you can go through the game again on a harder difficulty, but with higher XP gains and the ability to keep your unlocked skills. These skills mainly relate to unlocking abilities, such as the ability to dual-wield revolvers or shoot <s>grenades</s> dynamite in mid-air but some are more <s>boring</s> straightforward such as the ability to carry more revolver ammo or dealing more damage while in precision mode.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230703233148_1.jpg?w=640" alt="" class="wp-image-726"/><figcaption class="wp-element-caption">Here I&#8217;ve leveled up (yay!) and killed someone in a way that gains 3 XP bonuses. The UI is rarely this cluttered, I promise!</figcaption></figure>
</div>


<p class="has-text-align-center">Precision mode is another of the ways in which Call of Juarez: Gunslinger attempts to differentiate itself from the other FPS games on the market when it came out, alongside the ability to dodge lethal shots and a &#8220;reflex&#8221; system wherein you occasionally gun down multiple enemies in short succession so long as you succeed in a quick time event (QTE). Precision mode is the most prevalent of these mechanics and essentially functions as this game&#8217;s bullet time mode, as it slows the game down (particularly enemies) and so lets you rattle off a succession of shots without being at too much risk. It also highlights enemies in red and with the purchase of a skill, shows the location of nearby enemies that aren&#8217;t currently on your screen. You gain precision in much the same way as you gain XP, with more &#8220;skilful&#8221; kills gaining you more precision than normal ones. Initially you don&#8217;t have much precision to use at a time, but there are multiple skills which improve both the duration of the precision you have and the maximum amount of precision that you can store at any given time. The other two major mechanics mentioned above are, much like precision, fairly straightforward to understand but do fit into the game quite nicely. You&#8217;ve got the lethal shots system wherein enemy shots that would otherwise kill you occur in slow motion and you&#8217;re able to dodge them, by either moving to the left or to the right. In spite of what you might be thinking, this isn&#8217;t an entirely free get-out-of-jail card as you do have to dodge in the correct direction and should you fail, you&#8217;ll die anyway. Additionally this ability is on a cooldown and regenerates at a fixed pace, so you can&#8217;t expediate it by playing in a stylish but reckless manner. Finally you&#8217;ve got the reflexes system, which is tied to certain sections in the campaign and essentially functions as a QTE multikill system, although it does require you to have ammunition loaded in the gun(s) you&#8217;re using. Once you&#8217;ve unlocked a certain skill, you can also trigger this power on demand albeit at the cost of your precision as it occurs during it and eats up the bar at a fast pace.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230702222608_1.jpg?w=640" alt="" class="wp-image-736"/><figcaption class="wp-element-caption">Unfortunately taking a screenshot fails the reflex QTE, but this is what it looks like</figcaption></figure>
</div>


<p class="has-text-align-center">There is also one other way that Call of Juarez: Gunslinger differentiates itself from other FPS games, although it is a returning feature from the rest of the series. Throughout multiple points in the campaign, you&#8217;re forced into a duel with one of the head honchos that you&#8217;re fighting against. The way it works is simple and yet irritating; essentially you need to keep the target in your crosshairs, while moving your hand left and right over your gun with either the keyboard or thumb-stick. Doing these two things will increase your Focus % and Speed % respectively. Focus refers to where your cursor will be once you start shooting, while speed refers to how quickly you&#8217;ll draw your gun and both are pretty important. In addition to juggling these two %&#8217;s, you&#8217;ve also got two other things to bear in mind. Firstly you need to keep your eye on your opponent so that you can draw your sharpshooter as soon as they go for theirs, as otherwise <em>they&#8217;ll just shoot you</em>. Secondly, you also have a heartbeat mechanic that acts as an indicator as to when you&#8217;ll be able to draw your gun, but doing so before your enemy draws theirs is considerably dishonourable and thus cheating. This doesn&#8217;t impact much within the game, but it is tracked and if you want to get 100% completion becoming dependent on this will cause you trouble in the later Duelling mode. Oh and if all that wasn&#8217;t enough, there is also the bonus complicating factor that some duels feature more than one enemy to gun down! Opinion is relatively divided on this mechanic &amp; mode and from what I can tell, console players (or those using a gamepad) have a slight advantage as they get haptic feedback when the various thumb-sticks are in the optimal places &#8211; whereas mouse &amp; keyboard users need to watch those percentages like a hawk. The duels do get easier as you get more practice, but honestly I&#8217;m not a huge fan of them as they are an abrupt break from the rest of the game and the control scheme feels a bit like patting your head while rubbing your tummy while jumping up and down. </p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230704001352_1.jpg?w=640" alt="" class="wp-image-740"/><figcaption class="wp-element-caption">Spoiler: They weren&#8217;t</figcaption></figure>
</div>


<p class=""></p>



<p class="has-text-align-center">On the subject of duels, they comprise one of the two additional game modes that exists within this game. Aside from the campaign, you&#8217;ve got a duelling focused mode and an arcade mode which is essentially a retreat of various locations that you fight through within the campaign. The duelling mode strings together the duels from the campaign and scores you based on your focus %, speed % and whether you completed them honourably or not, with the only main difference being that you have 5 lives <em>in total</em> to beat them all. As for the arcade mode, it&#8217;s a selection of areas from across the campaign but with the twist that you don&#8217;t have access to your skills and weapons. These are instead unlocked separately within this mode and are split into three separate load-outs, which loosely correspond to the three skill trees from the campaign. In this mode you&#8217;re tasked with clearing through these areas while trying to gain the highest score possible, which is primarily done via racking up those combos and thus requires you to burst through them pretty quickly. In addition there&#8217;s also a par time and beating it will increase your score substantially, further adding to the need to act fast. These arena levels have 3 stars that correspond to the score you receive and you are encouraged to try and beat your friends scores within them, but otherwise there isn&#8217;t much here that&#8217;s unique or new. Ultimately these two modes add some further meat to the game but are almost entirely a retreat of existing content, so most players who don&#8217;t care about 100% completion will probably skip them.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230704015205_1.jpg?w=640" alt="" class="wp-image-748"/><figcaption class="wp-element-caption">I personally found the gunslinger to be the best for going FAST, but to each their own</figcaption></figure>
</div>


<p class="has-text-align-center">Even if these additional modes are a bit basic, I&#8217;m not going to get worked up about them as they&#8217;re bonuses to what is explicitly a budget game and they do help give the game a bit of extra depth. The real meat of this game is the campaign, and while it does have some minor issues such as the 2-weapon limit and regenerating health system I found it to be a decently enjoyable yarn. The gameplay is fairly typical for 7th generation shooters for better or for worse (outside of the bullet sponge boss fights), but the scoring system and combo system encourage and reward skilful gameplay while the skill-trees do help you feel more powerful as the game progresses. The story while nothing exceptional has it&#8217;s moments and the narrative framing device is great for adding some amusing and un-expected moments, including flash backs and even ghosts. One of the best things I can tell you about this game is that the developers clearly enjoyed working on it and this comes through regardless of what game mode you&#8217;re playing. In summary I would tentatively recommend Call of Juarez: Gunslinger and would encourage those playing it to stick it through to the end, as while some of the boss fights can be tedious due to their high health bars the game continues to improve as it goes on.</p>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img data-recalc-dims="1" decoding="async" src="https://bigboabygaming.files.wordpress.com/2023/07/20230703211440_1.jpg?w=640" alt="" class="wp-image-754"/><figcaption class="wp-element-caption"><a href="https://www.youtube.com/watch?v=64zpxzeD97E" target="_blank" rel="noreferrer noopener">Screw this guy though</a>, what a tedious boss fight he was</figcaption></figure>
</div><p>The post <a href="https://bigboabygaming.site/call-of-juarez-gunslinger/">Call of Juarez: Gunslinger</a> appeared first on <a href="https://bigboabygaming.site">Big Boaby Gaming</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">83</post-id>	</item>
	</channel>
</rss>
